ERRA, UGO
 Distribuzione geografica
Continente #
NA - Nord America 7.675
AS - Asia 2.250
EU - Europa 2.052
SA - Sud America 237
AF - Africa 35
OC - Oceania 26
Continente sconosciuto - Info sul continente non disponibili 8
Totale 12.283
Nazione #
US - Stati Uniti d'America 7.507
CN - Cina 902
SG - Singapore 542
UA - Ucraina 444
DE - Germania 338
VN - Vietnam 326
IT - Italia 325
HK - Hong Kong 265
GB - Regno Unito 194
BR - Brasile 190
SE - Svezia 180
CA - Canada 154
FI - Finlandia 148
RU - Federazione Russa 125
FR - Francia 78
IE - Irlanda 57
IN - India 47
TR - Turchia 43
JP - Giappone 38
PL - Polonia 34
BE - Belgio 25
AU - Australia 24
NL - Olanda 24
BD - Bangladesh 21
ES - Italia 21
ZA - Sudafrica 20
AR - Argentina 16
CZ - Repubblica Ceca 14
EC - Ecuador 11
MX - Messico 10
AT - Austria 9
ID - Indonesia 9
LT - Lituania 9
EU - Europa 8
CL - Cile 6
CO - Colombia 5
KR - Corea 5
MY - Malesia 5
PH - Filippine 5
AE - Emirati Arabi Uniti 4
LU - Lussemburgo 4
SA - Arabia Saudita 4
TW - Taiwan 4
UZ - Uzbekistan 4
VE - Venezuela 4
CH - Svizzera 3
DK - Danimarca 3
IQ - Iraq 3
IR - Iran 3
MA - Marocco 3
NP - Nepal 3
PK - Pakistan 3
RO - Romania 3
SK - Slovacchia (Repubblica Slovacca) 3
TH - Thailandia 3
TN - Tunisia 3
BA - Bosnia-Erzegovina 2
BO - Bolivia 2
CY - Cipro 2
DZ - Algeria 2
JO - Giordania 2
KE - Kenya 2
PT - Portogallo 2
AO - Angola 1
BB - Barbados 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
DO - Repubblica Dominicana 1
EE - Estonia 1
EG - Egitto 1
ET - Etiopia 1
GE - Georgia 1
GR - Grecia 1
IL - Israele 1
JM - Giamaica 1
KG - Kirghizistan 1
KW - Kuwait 1
LA - Repubblica Popolare Democratica del Laos 1
LV - Lettonia 1
MD - Moldavia 1
NC - Nuova Caledonia 1
NO - Norvegia 1
NR - Nauru 1
PA - Panama 1
PE - Perù 1
PS - Palestinian Territory 1
PY - Paraguay 1
SI - Slovenia 1
SO - Somalia 1
UY - Uruguay 1
YE - Yemen 1
Totale 12.283
Città #
Woodbridge 944
Fairfield 879
Ashburn 665
Houston 589
Ann Arbor 427
Jacksonville 405
Dallas 398
Seattle 354
Chandler 336
Wilmington 301
Cambridge 290
Singapore 270
Hong Kong 255
Beijing 251
Dong Ket 219
Nanjing 201
Boardman 149
Munich 121
Toronto 115
The Dalles 108
Kent 92
Los Angeles 85
Nanchang 79
Princeton 77
Ogden 54
London 53
New York 53
Turku 51
Helsinki 49
Buffalo 48
Milan 46
Ho Chi Minh City 42
Dublin 41
Kunming 34
San Diego 34
Santa Clara 32
Shenyang 32
Tianjin 29
Kocaeli 28
Moscow 28
Chicago 27
Hanoi 27
Warsaw 27
Camerino 25
São Paulo 25
Tokyo 24
Taranto 23
Hebei 22
Frankfurt am Main 21
Brooklyn 20
Potenza 20
San Francisco 19
Jiaxing 17
Johannesburg 17
Changsha 16
Denver 16
Ottawa 16
Pune 16
Jinan 15
Guangzhou 14
Hangzhou 14
Lanzhou 14
Phoenix 14
Stockholm 14
Cancellara 13
Amsterdam 12
Atlanta 12
Ningbo 12
Rome 12
Boston 11
Brno 11
Chennai 11
Melbourne 11
Shanghai 11
Gloucester 10
Montreal 10
Naples 10
Poplar 10
Taizhou 10
Verona 10
Zhengzhou 10
Brussels 9
Centro 9
Düsseldorf 9
Manchester 9
Menlo Park 9
Ankara 8
Falkenstein 8
Norwalk 8
Nürnberg 8
Orem 8
Quito 8
Rio de Janeiro 8
Southend 8
Washington 8
Changchun 7
Kilburn 7
Nuremberg 7
West Jordan 7
Bexley 6
Totale 9.064
Nome #
Real-time Adaptive GPU multi-agent path planning 250
Toward Real Time Fractal Image Compression Using Graphics Hardware 242
Interactive 3D Environments by using videogame engines 238
A Mixed Reality Application for Multi-Floor Building Evacuation Drills using Real-Time Pathfinding and Dynamic 3D Modeling 236
Applications of mobile augmented reality to water resources management 218
Exploring the effectiveness of an augmented reality dressing room 200
A client-server framework for the design of geo-location based augmented reality applications 198
VENNFS: A Venn-Diagram File Manager 197
Experiences in Development of an Augmented Reality Dressing Room 195
An efficient GPU implementation for large scale individual-based simulation of collective behavior 194
GPU Cost Estimation for Load Balancing in Parallel Ray Tracing 190
Mobile Augmented Reality for flood events management 190
Load balancing in mesh-like computations using Prediction Binary Trees 187
Approximate TF–IDF based on topic extraction from massive message stream using the GPU 186
Using the GPU to Green an Intensive and Massive Computation System 185
Exploiting GPUs for multi-agent path planning on grid maps 184
Distributed modeling of use case diagrams with a method based on think-pair-square: Results from two controlled experiments 182
Parallel Hierarchical A* for Multi Agent-based Simulation on the GPU 175
Frequent Items Mining Acceleration Exploiting Fast Parallel Sorting on the GPU 174
A GPU-based interactive bio-inspired visual clustering 174
DeepFlash: Turning a flash selfie into a studio portrait 174
Personalizable edge services for Web accessibility 172
Some Real Experiences in Developing Virtual Environments 169
Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs 169
Assessing communication media richness in requirements negotiation 167
Software Entities as Bird Flocks and Fish Schools 167
Fuzzy shape Classification exploiting Geometrical and Moments Descriptors 167
Visualizing the evolution of software systems using the forest metaphor 162
Converting night-time images to day-time images through a deep learning approach 159
On the use of virtual reality in software visualization: The case of the city metaphor 159
A visual adaptive interface to file systems 159
An Architecture for Distributed Behavioral Models with GPUs. 154
An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets 150
Synchronous Communication Media in the Software Requirements Negotiation Process 150
BehaveRT: A GPU-Based Library for Autonomous Characters 149
GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition 149
A methodological evaluation of natural user interfaces for immersive 3D Graph explorations 149
An infrastructure for remote virtual exploration on PDAs 147
On the effect of exploiting gpus for a more Eco-sustainable lease of life 146
Software systems as archipelagos of atolls 144
SLAM map application for tracking lights on car dashboards 142
Implementation of a Coin Recognition System for Mobile Devices with Deep Learning 142
Experiences with Shape Classification through Fuzzy c-Means Using Geometrical and Moments Descriptors 140
Towards the Visualization of Software Systems as 3D Forests: the CodeTrees Environment 138
Some Considerations on the Design of a P2P Infrastructure for Massive Simulations 138
Experiences with Mesh-like computations using Prediction Binary Trees 136
Visualizing the Evolution of Software Systems using the Forest Metaphor 136
Ambient Occlusion Baking via a Feed-Forward Neural Network 135
Eurographics Italian Chapter Conference 2008 134
Comparing two Communication Media in Use Case Modeling: Results from a Controlled Experiment 134
Engineering an advanced geo-location augmented reality framework for smart mobile devices 134
The city metaphor in software visualization: feelings, emotions, and thinking 130
A New Method for Cooperatively Modeling Use Case Diagrams in the Context of Global Software Development 129
Visualising a software system as a city through virtual reality 127
A GPU-based Method for Massive Simulation of Distributed Behavioral Models with CUDA 126
Solid angle based ambient obscurance in image space 126
Assessing Think-Pair-Square in Distributed Modeling of Use Case Diagram 124
On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing 123
A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality 110
Real Positioning in Virtual Environments Using Game Engines 109
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality 106
Turning a Smartphone Selfie into a Studio Portrait 106
A Flexible and Extensible GPU-Based Library for Real-Time Massive Simulations of Behavioral Models 105
Massive simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance 104
GraphVR: A virtual reality tool for the exploration of graphs with HTC vive system 102
Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU 99
Terrestrial Laser Scanning for Surveying and 3D Modelling of Underground Built Heritage: A Case Study of Hypogea in the Sassi of Matera 96
Hand-draw sketching for image retrieval through fuzzy clustering techniques 95
A preliminary investigation of deep emotion-based classification from natural language text 94
ARTISTA: Redefining Pottery Design with Virtual Reality and Physically Simulated Clay 93
Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept 91
StreamflowVL: A virtual fieldwork laboratory that supports traditional hydraulics engineering learning 88
A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices 87
An Educational Approach for Mixed Reality Visualization of Agro-meteorological Parameters 85
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation 85
Human segmentation in surveillance video with deep learning 83
A Validation Approach for Deep Reinforcement Learning of a Robotic Arm in a 3D Simulated Environment 83
Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation 80
Virtual Reality Laboratories in Engineering Blended Learning Environments: Challenges and Opportunities 79
A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect 78
TreeSketchNet: From Sketch to 3D Tree Parameters Generation 74
A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar 73
A Deep Learning approach for the Motion Picture Content Rating 73
Unmanned Aerial Vehicle for Precision Agriculture: A Review 72
Solid and Effective Upper Limb Segmentation in Egocentric Vision 72
A Methodological Approach for Unveiling the Evolution of Frescoes Through a Virtual Reality 69
TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation 65
Sustainable water management: Virtual reality training for open-channel flow monitoring 64
Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling 59
VICO-DR: A Collaborative Virtual Dressing Room for Image Consulting 59
Egocentric upper limb segmentation in unconstrained real-life scenarios 59
StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality 59
Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality 55
AvatarizeMe: A Fast Software Tool for Transforming Selfies into Animatable Lifelike Avatars Using Machine Learning 55
Design and implementation of a web-based collaborative authoring tool for the virtual reality 55
Vision-enhanced Peg-in-Hole for automotive body parts using semantic image segmentation and object detection 53
Totale 12.625
Categoria #
all - tutte 57.646
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 57.646


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021900 0 0 0 0 0 93 75 78 82 170 158 244
2021/2022935 95 134 125 134 49 29 45 64 46 22 20 172
2022/2023852 108 2 22 144 87 104 3 92 206 16 45 23
2023/2024604 53 26 56 36 41 79 25 44 96 6 31 111
2024/20251.634 75 28 227 46 65 83 201 116 184 63 273 273
2025/20262.314 286 252 487 619 555 115 0 0 0 0 0 0
Totale 12.625