ERRA, UGO
 Distribuzione geografica
Continente #
NA - Nord America 5.977
EU - Europa 1.263
AS - Asia 988
OC - Oceania 10
SA - Sud America 10
Continente sconosciuto - Info sul continente non disponibili 8
AF - Africa 2
Totale 8.258
Nazione #
US - Stati Uniti d'America 5.857
CN - Cina 645
UA - Ucraina 439
VN - Vietnam 222
SE - Svezia 166
DE - Germania 157
IT - Italia 153
CA - Canada 119
GB - Regno Unito 119
FI - Finlandia 73
IE - Irlanda 57
HK - Hong Kong 38
FR - Francia 36
RU - Federazione Russa 31
TR - Turchia 31
IN - India 18
AU - Australia 10
JP - Giappone 10
EU - Europa 8
NL - Olanda 8
BE - Belgio 6
BR - Brasile 5
ID - Indonesia 5
PH - Filippine 5
PL - Polonia 3
SA - Arabia Saudita 3
SG - Singapore 3
SK - Slovacchia (Repubblica Slovacca) 3
AT - Austria 2
BA - Bosnia-Erzegovina 2
CH - Svizzera 2
CL - Cile 2
CY - Cipro 2
AR - Argentina 1
CO - Colombia 1
CZ - Repubblica Ceca 1
DK - Danimarca 1
EG - Egitto 1
ES - Italia 1
IR - Iran 1
JM - Giamaica 1
KR - Corea 1
LA - Repubblica Popolare Democratica del Laos 1
MD - Moldavia 1
MY - Malesia 1
NO - Norvegia 1
PE - Perù 1
PK - Pakistan 1
RO - Romania 1
TH - Thailandia 1
TN - Tunisia 1
Totale 8.258
Città #
Woodbridge 944
Fairfield 879
Houston 584
Ann Arbor 427
Ashburn 410
Jacksonville 405
Seattle 340
Chandler 336
Wilmington 300
Cambridge 290
Dong Ket 219
Nanjing 201
Toronto 106
Beijing 100
Nanchang 79
Princeton 77
Ogden 54
Dublin 41
London 37
Kunming 34
Shenyang 32
San Diego 31
Hong Kong 30
Boardman 29
Kocaeli 28
Tianjin 28
Helsinki 25
Hebei 22
Potenza 19
Jiaxing 17
New York 17
Changsha 16
Lanzhou 14
Hangzhou 13
Jinan 13
Milan 13
Guangzhou 12
Pune 12
San Francisco 12
Brooklyn 11
Ottawa 11
Gloucester 10
Ningbo 10
Taizhou 10
Verona 10
Centro 9
Menlo Park 9
Zhengzhou 9
Norwalk 8
Nürnberg 8
Southend 8
Changchun 7
Kilburn 7
Shanghai 7
Canberra 6
Dearborn 6
Hounslow 6
Los Angeles 6
Redwood City 6
Washington 6
Brussels 5
Cascina 5
Chicago 5
Des Moines 5
Makassar 5
Central 4
Fuzhou 4
Ingolstadt 4
Montecorvino Rovella 4
Rome 4
Upplands Vasby 4
Xi'an 4
Borås 3
Bratislava 3
Caloocan City 3
Cancellara 3
Casier 3
Chiswick 3
Durham 3
Düsseldorf 3
Falls Church 3
Frankfurt am Main 3
Halfweg 3
Ho Chi Minh City 3
Leipzig 3
Naples 3
New Bedfont 3
Reading 3
Riyadh 3
Tappahannock 3
Tokyo 3
Ahrensburg 2
Avigliano 2
Baesa 2
Buffalo 2
Coventry 2
Darmstadt 2
Famagusta 2
Hanover 2
Indiana 2
Totale 6.544
Nome #
Real-time Adaptive GPU multi-agent path planning 216
Interactive 3D Environments by using videogame engines 208
Exploring the effectiveness of an augmented reality dressing room 182
Applications of mobile augmented reality to water resources management 178
VENNFS: A Venn-Diagram File Manager 169
Toward Real Time Fractal Image Compression Using Graphics Hardware 162
Load balancing in mesh-like computations using Prediction Binary Trees 162
A client-server framework for the design of geo-location based augmented reality applications 161
Experiences in Development of an Augmented Reality Dressing Room 158
Distributed modeling of use case diagrams with a method based on think-pair-square: Results from two controlled experiments 158
Approximate TF–IDF based on topic extraction from massive message stream using the GPU 157
GPU Cost Estimation for Load Balancing in Parallel Ray Tracing 153
Using the GPU to Green an Intensive and Massive Computation System 152
Mobile Augmented Reality for flood events management 150
Assessing communication media richness in requirements negotiation 147
Parallel Hierarchical A* for Multi Agent-based Simulation on the GPU 147
Frequent Items Mining Acceleration Exploiting Fast Parallel Sorting on the GPU 147
Fuzzy shape Classification exploiting Geometrical and Moments Descriptors 147
Software Entities as Bird Flocks and Fish Schools 144
Exploiting GPUs for multi-agent path planning on grid maps 144
An efficient GPU implementation for large scale individual-based simulation of collective behavior 142
Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs 140
Personalizable edge services for Web accessibility 136
Some Real Experiences in Developing Virtual Environments 136
Visualizing the evolution of software systems using the forest metaphor 136
Converting night-time images to day-time images through a deep learning approach 128
An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets 127
A visual adaptive interface to file systems 127
Software systems as archipelagos of atolls 124
A GPU-based interactive bio-inspired visual clustering 123
DeepFlash: Turning a flash selfie into a studio portrait 123
An infrastructure for remote virtual exploration on PDAs 120
BehaveRT: A GPU-Based Library for Autonomous Characters 120
Visualizing the Evolution of Software Systems using the Forest Metaphor 118
GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition 118
SLAM map application for tracking lights on car dashboards 117
On the use of virtual reality in software visualization: The case of the city metaphor 115
On the effect of exploiting gpus for a more Eco-sustainable lease of life 113
Synchronous Communication Media in the Software Requirements Negotiation Process 111
Some Considerations on the Design of a P2P Infrastructure for Massive Simulations 110
The city metaphor in software visualization: feelings, emotions, and thinking 109
An Architecture for Distributed Behavioral Models with GPUs. 108
Experiences with Shape Classification through Fuzzy c-Means Using Geometrical and Moments Descriptors 108
Implementation of a Coin Recognition System for Mobile Devices with Deep Learning 107
Visualising a software system as a city through virtual reality 106
Engineering an advanced geo-location augmented reality framework for smart mobile devices 106
Comparing two Communication Media in Use Case Modeling: Results from a Controlled Experiment 105
Eurographics Italian Chapter Conference 2008 104
Towards the Visualization of Software Systems as 3D Forests: the CodeTrees Environment 102
Solid angle based ambient obscurance in image space 102
Experiences with Mesh-like computations using Prediction Binary Trees 101
A methodological evaluation of natural user interfaces for immersive 3D Graph explorations 100
Ambient Occlusion Baking via a Feed-Forward Neural Network 99
On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing 89
Assessing Think-Pair-Square in Distributed Modeling of Use Case Diagram 87
A GPU-based Method for Massive Simulation of Distributed Behavioral Models with CUDA 83
GraphVR: A virtual reality tool for the exploration of graphs with HTC vive system 83
Real Positioning in Virtual Environments Using Game Engines 82
A New Method for Cooperatively Modeling Use Case Diagrams in the Context of Global Software Development 80
Massive simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance 75
A Flexible and Extensible GPU-Based Library for Real-Time Massive Simulations of Behavioral Models 70
Hand-draw sketching for image retrieval through fuzzy clustering techniques 68
Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU 64
StreamflowVL: A virtual fieldwork laboratory that supports traditional hydraulics engineering learning 59
Turning a Smartphone Selfie into a Studio Portrait 55
A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality 55
A preliminary investigation of deep emotion-based classification from natural language text 53
Sustainable water management: Virtual reality training for open-channel flow monitoring 44
A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices 43
A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect 38
Human segmentation in surveillance video with deep learning 37
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation 36
StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality 35
Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept 33
Solid and Effective Upper Limb Segmentation in Egocentric Vision 31
A Validation Approach for Deep Reinforcement Learning of a Robotic Arm in a 3D Simulated Environment 28
A Deep Learning approach for the Motion Picture Content Rating 27
Design and implementation of a web-based collaborative authoring tool for the virtual reality 23
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality 22
TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation 18
Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering 14
null 12
TreeSketchNet: From Sketch to 3D Tree Parameters Generation 10
Unmanned Aerial Vehicle for Precision Agriculture: A Review 9
Vision-enhanced Peg-in-Hole for automotive body parts using semantic image segmentation and object detection 8
Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling 3
VICO-DR: A Collaborative Virtual Dressing Room for Image Consulting 3
Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation 3
A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar 1
Egocentric upper limb segmentation in unconstrained real-life scenarios 1
null 1
Totale 8.566
Categoria #
all - tutte 33.228
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 33.228


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019469 0 0 0 0 0 0 0 0 0 0 210 259
2019/20202.160 257 106 158 579 115 188 149 183 185 108 103 29
2020/20211.463 115 168 71 94 115 93 75 78 82 170 158 244
2021/2022935 95 134 125 134 49 29 45 64 46 22 20 172
2022/2023852 108 2 22 144 87 104 3 92 206 16 45 23
2023/2024493 53 26 56 36 41 79 26 45 96 6 29 0
Totale 8.566