ERRA, UGO
 Distribuzione geografica
Continente #
NA - Nord America 6.352
EU - Europa 1.563
AS - Asia 1.509
SA - Sud America 17
OC - Oceania 10
Continente sconosciuto - Info sul continente non disponibili 8
AF - Africa 5
Totale 9.464
Nazione #
US - Stati Uniti d'America 6.221
CN - Cina 668
UA - Ucraina 441
SG - Singapore 301
IT - Italia 284
VN - Vietnam 224
DE - Germania 216
HK - Hong Kong 214
SE - Svezia 166
GB - Regno Unito 146
CA - Canada 130
FI - Finlandia 97
IE - Irlanda 57
FR - Francia 53
RU - Federazione Russa 35
TR - Turchia 33
IN - India 21
JP - Giappone 19
NL - Olanda 15
BR - Brasile 12
CZ - Repubblica Ceca 12
AU - Australia 10
BE - Belgio 10
EU - Europa 8
AT - Austria 6
ID - Indonesia 5
PH - Filippine 5
LU - Lussemburgo 4
IR - Iran 3
LT - Lituania 3
PL - Polonia 3
SA - Arabia Saudita 3
SK - Slovacchia (Repubblica Slovacca) 3
BA - Bosnia-Erzegovina 2
BD - Bangladesh 2
CH - Svizzera 2
CL - Cile 2
CY - Cipro 2
ES - Italia 2
MY - Malesia 2
RO - Romania 2
TH - Thailandia 2
TW - Taiwan 2
ZA - Sudafrica 2
AR - Argentina 1
BY - Bielorussia 1
CO - Colombia 1
DK - Danimarca 1
EG - Egitto 1
JM - Giamaica 1
KR - Corea 1
LA - Repubblica Popolare Democratica del Laos 1
MA - Marocco 1
MD - Moldavia 1
NO - Norvegia 1
PE - Perù 1
PK - Pakistan 1
TN - Tunisia 1
Totale 9.464
Città #
Woodbridge 944
Fairfield 879
Houston 584
Ann Arbor 427
Ashburn 422
Jacksonville 405
Seattle 349
Chandler 336
Wilmington 300
Cambridge 290
Dong Ket 219
Hong Kong 204
Nanjing 201
Singapore 140
Boardman 132
Toronto 111
The Dalles 108
Beijing 100
Nanchang 79
Princeton 77
Ogden 54
Helsinki 48
London 44
Dublin 41
Milan 41
Kunming 34
Shenyang 32
San Diego 31
Kocaeli 28
Tianjin 28
Camerino 24
Taranto 23
Hebei 22
Santa Clara 22
Potenza 20
Munich 19
Jiaxing 17
New York 17
Changsha 16
Jinan 15
Ottawa 15
Guangzhou 14
Lanzhou 14
Los Angeles 14
Cancellara 13
Hangzhou 13
Ningbo 12
Pune 12
San Francisco 12
Brno 11
Brooklyn 11
Frankfurt am Main 11
Gloucester 10
Taizhou 10
Verona 10
Zhengzhou 10
Brussels 9
Centro 9
Düsseldorf 9
Menlo Park 9
Naples 9
Rome 9
Falkenstein 8
Norwalk 8
Nürnberg 8
Shanghai 8
Southend 8
Changchun 7
Kilburn 7
Washington 7
Amsterdam 6
Canberra 6
Dearborn 6
Des Moines 6
Hounslow 6
Nuremberg 6
Redwood City 6
Cascina 5
Chicago 5
Makassar 5
Stockton-on-Tees 5
Swadlincote 5
Tokyo 5
West Jordan 5
Central 4
Fuzhou 4
Ho Chi Minh City 4
Ingolstadt 4
Luxembourg 4
Montecorvino Rovella 4
Novara 4
Okehampton 4
Paris 4
Upplands Vasby 4
Xi'an 4
Borås 3
Bratislava 3
Buffalo 3
Caloocan City 3
Casier 3
Totale 7.326
Nome #
Real-time Adaptive GPU multi-agent path planning 224
Interactive 3D Environments by using videogame engines 217
Toward Real Time Fractal Image Compression Using Graphics Hardware 198
Applications of mobile augmented reality to water resources management 191
Exploring the effectiveness of an augmented reality dressing room 189
VENNFS: A Venn-Diagram File Manager 177
GPU Cost Estimation for Load Balancing in Parallel Ray Tracing 169
A client-server framework for the design of geo-location based augmented reality applications 169
Load balancing in mesh-like computations using Prediction Binary Trees 168
Approximate TF–IDF based on topic extraction from massive message stream using the GPU 167
Experiences in Development of an Augmented Reality Dressing Room 167
Distributed modeling of use case diagrams with a method based on think-pair-square: Results from two controlled experiments 165
Mobile Augmented Reality for flood events management 160
Frequent Items Mining Acceleration Exploiting Fast Parallel Sorting on the GPU 159
Using the GPU to Green an Intensive and Massive Computation System 159
Parallel Hierarchical A* for Multi Agent-based Simulation on the GPU 156
Assessing communication media richness in requirements negotiation 153
Fuzzy shape Classification exploiting Geometrical and Moments Descriptors 152
Exploiting GPUs for multi-agent path planning on grid maps 152
Personalizable edge services for Web accessibility 151
An efficient GPU implementation for large scale individual-based simulation of collective behavior 151
Software Entities as Bird Flocks and Fish Schools 149
Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs 149
Visualizing the evolution of software systems using the forest metaphor 144
Some Real Experiences in Developing Virtual Environments 142
A visual adaptive interface to file systems 136
Converting night-time images to day-time images through a deep learning approach 135
A GPU-based interactive bio-inspired visual clustering 133
An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets 133
DeepFlash: Turning a flash selfie into a studio portrait 131
GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition 130
On the use of virtual reality in software visualization: The case of the city metaphor 130
BehaveRT: A GPU-Based Library for Autonomous Characters 129
Software systems as archipelagos of atolls 129
An infrastructure for remote virtual exploration on PDAs 128
SLAM map application for tracking lights on car dashboards 128
Visualizing the Evolution of Software Systems using the Forest Metaphor 125
Synchronous Communication Media in the Software Requirements Negotiation Process 122
On the effect of exploiting gpus for a more Eco-sustainable lease of life 122
Experiences with Shape Classification through Fuzzy c-Means Using Geometrical and Moments Descriptors 120
Some Considerations on the Design of a P2P Infrastructure for Massive Simulations 119
Implementation of a Coin Recognition System for Mobile Devices with Deep Learning 116
Engineering an advanced geo-location augmented reality framework for smart mobile devices 116
The city metaphor in software visualization: feelings, emotions, and thinking 116
Experiences with Mesh-like computations using Prediction Binary Trees 115
An Architecture for Distributed Behavioral Models with GPUs. 115
Visualising a software system as a city through virtual reality 115
Towards the Visualization of Software Systems as 3D Forests: the CodeTrees Environment 114
Comparing two Communication Media in Use Case Modeling: Results from a Controlled Experiment 112
A methodological evaluation of natural user interfaces for immersive 3D Graph explorations 111
Eurographics Italian Chapter Conference 2008 110
Solid angle based ambient obscurance in image space 107
Ambient Occlusion Baking via a Feed-Forward Neural Network 106
A GPU-based Method for Massive Simulation of Distributed Behavioral Models with CUDA 100
On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing 97
Assessing Think-Pair-Square in Distributed Modeling of Use Case Diagram 97
A New Method for Cooperatively Modeling Use Case Diagrams in the Context of Global Software Development 94
Real Positioning in Virtual Environments Using Game Engines 90
GraphVR: A virtual reality tool for the exploration of graphs with HTC vive system 89
Massive simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance 82
Turning a Smartphone Selfie into a Studio Portrait 78
A Flexible and Extensible GPU-Based Library for Real-Time Massive Simulations of Behavioral Models 76
Hand-draw sketching for image retrieval through fuzzy clustering techniques 74
Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU 74
A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality 70
StreamflowVL: A virtual fieldwork laboratory that supports traditional hydraulics engineering learning 68
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation 60
A preliminary investigation of deep emotion-based classification from natural language text 59
A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices 59
Human segmentation in surveillance video with deep learning 56
Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept 53
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality 52
Sustainable water management: Virtual reality training for open-channel flow monitoring 51
A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect 51
ARTISTA: Redefining Pottery Design with Virtual Reality and Physically Simulated Clay 48
A Validation Approach for Deep Reinforcement Learning of a Robotic Arm in a 3D Simulated Environment 45
Solid and Effective Upper Limb Segmentation in Egocentric Vision 45
TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation 44
Unmanned Aerial Vehicle for Precision Agriculture: A Review 44
An Educational Approach for Mixed Reality Visualization of Agro-meteorological Parameters 42
StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality 42
A Deep Learning approach for the Motion Picture Content Rating 40
TreeSketchNet: From Sketch to 3D Tree Parameters Generation 33
Terrestrial Laser Scanning for Surveying and 3D Modelling of Underground Built Heritage: A Case Study of Hypogea in the Sassi of Matera 31
Design and implementation of a web-based collaborative authoring tool for the virtual reality 30
Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling 27
A Methodological Approach for Unveiling the Evolution of Frescoes Through a Virtual Reality 27
Virtual Reality Laboratories in Engineering Blended Learning Environments: Challenges and Opportunities 26
A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar 26
VICO-DR: A Collaborative Virtual Dressing Room for Image Consulting 24
Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality 24
AvatarizeMe: A Fast Software Tool for Transforming Selfies into Animatable Lifelike Avatars Using Machine Learning 24
Egocentric upper limb segmentation in unconstrained real-life scenarios 24
Vision-enhanced Peg-in-Hole for automotive body parts using semantic image segmentation and object detection 24
Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation 20
Totale 9.801
Categoria #
all - tutte 46.510
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 46.510


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020132 0 0 0 0 0 0 0 0 0 0 103 29
2020/20211.463 115 168 71 94 115 93 75 78 82 170 158 244
2021/2022935 95 134 125 134 49 29 45 64 46 22 20 172
2022/2023852 108 2 22 144 87 104 3 92 206 16 45 23
2023/2024604 53 26 56 36 41 79 25 44 96 6 31 111
2024/20251.124 75 28 227 46 65 83 201 116 184 63 36 0
Totale 9.801