ERRA, UGO
 Distribuzione geografica
Continente #
NA - Nord America 6.167
EU - Europa 1.387
AS - Asia 1.120
OC - Oceania 10
SA - Sud America 10
Continente sconosciuto - Info sul continente non disponibili 8
AF - Africa 4
Totale 8.706
Nazione #
US - Stati Uniti d'America 6.046
CN - Cina 645
UA - Ucraina 441
VN - Vietnam 222
IT - Italia 207
DE - Germania 178
SE - Svezia 166
SG - Singapore 132
GB - Regno Unito 128
CA - Canada 120
FI - Finlandia 84
IE - Irlanda 57
FR - Francia 43
HK - Hong Kong 38
RU - Federazione Russa 35
TR - Turchia 31
IN - India 20
CZ - Repubblica Ceca 12
JP - Giappone 11
AU - Australia 10
EU - Europa 8
NL - Olanda 8
BE - Belgio 6
BR - Brasile 5
ID - Indonesia 5
PH - Filippine 5
LU - Lussemburgo 4
PL - Polonia 3
SA - Arabia Saudita 3
SK - Slovacchia (Repubblica Slovacca) 3
AT - Austria 2
BA - Bosnia-Erzegovina 2
CH - Svizzera 2
CL - Cile 2
CY - Cipro 2
ES - Italia 2
ZA - Sudafrica 2
AR - Argentina 1
CO - Colombia 1
DK - Danimarca 1
EG - Egitto 1
IR - Iran 1
JM - Giamaica 1
KR - Corea 1
LA - Repubblica Popolare Democratica del Laos 1
MD - Moldavia 1
MY - Malesia 1
NO - Norvegia 1
PE - Perù 1
PK - Pakistan 1
RO - Romania 1
TH - Thailandia 1
TN - Tunisia 1
Totale 8.706
Città #
Woodbridge 944
Fairfield 879
Houston 584
Ann Arbor 427
Ashburn 411
Jacksonville 405
Seattle 343
Chandler 336
Wilmington 300
Cambridge 290
Dong Ket 219
Nanjing 201
Boardman 132
Toronto 106
Beijing 99
Singapore 96
Nanchang 79
Princeton 77
Ogden 54
Dublin 41
Milan 41
London 37
Helsinki 36
Kunming 34
Shenyang 32
San Diego 31
Hong Kong 30
Kocaeli 28
Tianjin 28
Hebei 22
Santa Clara 22
Potenza 19
Jiaxing 17
New York 17
Changsha 16
Lanzhou 14
Munich 14
Cancellara 13
Hangzhou 13
Jinan 13
Guangzhou 12
Ottawa 12
Pune 12
San Francisco 12
Brno 11
Brooklyn 11
Gloucester 10
Los Angeles 10
Ningbo 10
Taizhou 10
Verona 10
Centro 9
Menlo Park 9
Zhengzhou 9
Norwalk 8
Nürnberg 8
Southend 8
Changchun 7
Kilburn 7
Shanghai 7
Washington 7
Canberra 6
Dearborn 6
Hounslow 6
Redwood City 6
Brussels 5
Cascina 5
Chicago 5
Des Moines 5
Makassar 5
Rome 5
Stockton-on-Tees 5
Central 4
Fuzhou 4
Ingolstadt 4
Luxembourg 4
Montecorvino Rovella 4
Novara 4
Okehampton 4
Tokyo 4
Upplands Vasby 4
Xi'an 4
Borås 3
Bratislava 3
Buffalo 3
Caloocan City 3
Casier 3
Chiswick 3
Durham 3
Düsseldorf 3
Falls Church 3
Frankfurt am Main 3
Halfweg 3
Ho Chi Minh City 3
Leipzig 3
Naples 3
New Bedfont 3
Paris 3
Reading 3
Riyadh 3
Totale 6.852
Nome #
Real-time Adaptive GPU multi-agent path planning 218
Interactive 3D Environments by using videogame engines 211
Exploring the effectiveness of an augmented reality dressing room 185
Applications of mobile augmented reality to water resources management 182
Toward Real Time Fractal Image Compression Using Graphics Hardware 177
VENNFS: A Venn-Diagram File Manager 172
Load balancing in mesh-like computations using Prediction Binary Trees 165
A client-server framework for the design of geo-location based augmented reality applications 165
GPU Cost Estimation for Load Balancing in Parallel Ray Tracing 162
Distributed modeling of use case diagrams with a method based on think-pair-square: Results from two controlled experiments 162
Approximate TF–IDF based on topic extraction from massive message stream using the GPU 161
Experiences in Development of an Augmented Reality Dressing Room 161
Using the GPU to Green an Intensive and Massive Computation System 156
Frequent Items Mining Acceleration Exploiting Fast Parallel Sorting on the GPU 154
Mobile Augmented Reality for flood events management 153
Parallel Hierarchical A* for Multi Agent-based Simulation on the GPU 151
Assessing communication media richness in requirements negotiation 150
Fuzzy shape Classification exploiting Geometrical and Moments Descriptors 150
Exploiting GPUs for multi-agent path planning on grid maps 150
An efficient GPU implementation for large scale individual-based simulation of collective behavior 149
Software Entities as Bird Flocks and Fish Schools 146
Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs 146
Visualizing the evolution of software systems using the forest metaphor 141
Personalizable edge services for Web accessibility 140
Some Real Experiences in Developing Virtual Environments 139
An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets 129
Converting night-time images to day-time images through a deep learning approach 129
A visual adaptive interface to file systems 129
DeepFlash: Turning a flash selfie into a studio portrait 128
A GPU-based interactive bio-inspired visual clustering 127
Software systems as archipelagos of atolls 126
GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition 125
An infrastructure for remote virtual exploration on PDAs 124
BehaveRT: A GPU-Based Library for Autonomous Characters 124
SLAM map application for tracking lights on car dashboards 121
Visualizing the Evolution of Software Systems using the Forest Metaphor 120
On the use of virtual reality in software visualization: The case of the city metaphor 118
Synchronous Communication Media in the Software Requirements Negotiation Process 116
On the effect of exploiting gpus for a more Eco-sustainable lease of life 116
Some Considerations on the Design of a P2P Infrastructure for Massive Simulations 113
Experiences with Shape Classification through Fuzzy c-Means Using Geometrical and Moments Descriptors 113
The city metaphor in software visualization: feelings, emotions, and thinking 112
An Architecture for Distributed Behavioral Models with GPUs. 111
Implementation of a Coin Recognition System for Mobile Devices with Deep Learning 111
Comparing two Communication Media in Use Case Modeling: Results from a Controlled Experiment 109
Visualising a software system as a city through virtual reality 109
Engineering an advanced geo-location augmented reality framework for smart mobile devices 109
Eurographics Italian Chapter Conference 2008 107
Experiences with Mesh-like computations using Prediction Binary Trees 106
Towards the Visualization of Software Systems as 3D Forests: the CodeTrees Environment 105
A methodological evaluation of natural user interfaces for immersive 3D Graph explorations 105
Solid angle based ambient obscurance in image space 105
Ambient Occlusion Baking via a Feed-Forward Neural Network 102
On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing 93
Assessing Think-Pair-Square in Distributed Modeling of Use Case Diagram 89
A GPU-based Method for Massive Simulation of Distributed Behavioral Models with CUDA 88
Real Positioning in Virtual Environments Using Game Engines 86
GraphVR: A virtual reality tool for the exploration of graphs with HTC vive system 86
A New Method for Cooperatively Modeling Use Case Diagrams in the Context of Global Software Development 84
Massive simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance 79
A Flexible and Extensible GPU-Based Library for Real-Time Massive Simulations of Behavioral Models 73
Hand-draw sketching for image retrieval through fuzzy clustering techniques 69
Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU 67
StreamflowVL: A virtual fieldwork laboratory that supports traditional hydraulics engineering learning 64
Turning a Smartphone Selfie into a Studio Portrait 59
A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality 58
A preliminary investigation of deep emotion-based classification from natural language text 55
Sustainable water management: Virtual reality training for open-channel flow monitoring 47
A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices 46
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation 44
Human segmentation in surveillance video with deep learning 44
A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect 41
StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality 38
Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept 36
A Validation Approach for Deep Reinforcement Learning of a Robotic Arm in a 3D Simulated Environment 35
TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation 34
Solid and Effective Upper Limb Segmentation in Egocentric Vision 34
A Deep Learning approach for the Motion Picture Content Rating 30
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality 29
Unmanned Aerial Vehicle for Precision Agriculture: A Review 29
Design and implementation of a web-based collaborative authoring tool for the virtual reality 26
An Educational Approach for Mixed Reality Visualization of Agro-meteorological Parameters 25
ARTISTA: Redefining Pottery Design with Virtual Reality and Physically Simulated Clay 20
Terrestrial Laser Scanning for Surveying and 3D Modelling of Underground Built Heritage: A Case Study of Hypogea in the Sassi of Matera 18
TreeSketchNet: From Sketch to 3D Tree Parameters Generation 16
Egocentric upper limb segmentation in unconstrained real-life scenarios 14
Vision-enhanced Peg-in-Hole for automotive body parts using semantic image segmentation and object detection 14
Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling 11
AvatarizeMe: A Fast Software Tool for Transforming Selfies into Animatable Lifelike Avatars Using Machine Learning 11
Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality 10
Virtual Reality Laboratories in Engineering Blended Learning Environments: Challenges and Opportunities 9
VICO-DR: A Collaborative Virtual Dressing Room for Image Consulting 9
A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar 8
Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation 7
Totale 9.030
Categoria #
all - tutte 38.946
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 38.946


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20201.639 0 0 0 579 115 188 149 183 185 108 103 29
2020/20211.463 115 168 71 94 115 93 75 78 82 170 158 244
2021/2022935 95 134 125 134 49 29 45 64 46 22 20 172
2022/2023852 108 2 22 144 87 104 3 92 206 16 45 23
2023/2024604 53 26 56 36 41 79 25 44 96 6 31 111
2024/2025353 75 28 227 23 0 0 0 0 0 0 0 0
Totale 9.030