ERRA, UGO
 Distribuzione geografica
Continente #
NA - Nord America 9.359
AS - Asia 2.824
EU - Europa 2.453
SA - Sud America 293
AF - Africa 62
OC - Oceania 26
Continente sconosciuto - Info sul continente non disponibili 8
Totale 15.025
Nazione #
US - Stati Uniti d'America 9.151
CN - Cina 1.072
SG - Singapore 717
UA - Ucraina 449
VN - Vietnam 404
IT - Italia 379
DE - Germania 356
HK - Hong Kong 298
RU - Federazione Russa 268
BR - Brasile 225
GB - Regno Unito 217
SE - Svezia 183
CA - Canada 174
FR - Francia 171
FI - Finlandia 166
IN - India 69
BD - Bangladesh 58
IE - Irlanda 58
TR - Turchia 47
JP - Giappone 44
PL - Polonia 43
ES - Italia 27
NL - Olanda 27
BE - Belgio 26
ZA - Sudafrica 26
AU - Australia 24
AR - Argentina 23
MX - Messico 19
CZ - Repubblica Ceca 15
AT - Austria 13
ID - Indonesia 13
EC - Ecuador 12
LT - Lituania 11
MY - Malesia 11
CL - Cile 9
KR - Corea 9
PH - Filippine 9
UZ - Uzbekistan 9
CO - Colombia 8
EU - Europa 8
MA - Marocco 8
PK - Pakistan 8
VE - Venezuela 8
IQ - Iraq 7
TW - Taiwan 7
AE - Emirati Arabi Uniti 6
LU - Lussemburgo 6
SA - Arabia Saudita 6
TN - Tunisia 6
CH - Svizzera 5
DZ - Algeria 5
GR - Grecia 4
NP - Nepal 4
PT - Portogallo 4
TH - Thailandia 4
BA - Bosnia-Erzegovina 3
DK - Danimarca 3
IR - Iran 3
JM - Giamaica 3
PY - Paraguay 3
RO - Romania 3
SK - Slovacchia (Repubblica Slovacca) 3
AZ - Azerbaigian 2
BG - Bulgaria 2
BO - Bolivia 2
CI - Costa d'Avorio 2
CY - Cipro 2
DO - Repubblica Dominicana 2
EG - Egitto 2
ET - Etiopia 2
JO - Giordania 2
KE - Kenya 2
LV - Lettonia 2
MD - Moldavia 2
NO - Norvegia 2
PE - Perù 2
PS - Palestinian Territory 2
SI - Slovenia 2
TT - Trinidad e Tobago 2
UG - Uganda 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
BB - Barbados 1
BM - Bermuda 1
BW - Botswana 1
BY - Bielorussia 1
CR - Costa Rica 1
EE - Estonia 1
GA - Gabon 1
GE - Georgia 1
GT - Guatemala 1
HN - Honduras 1
IL - Israele 1
KG - Kirghizistan 1
KW - Kuwait 1
KZ - Kazakistan 1
LA - Repubblica Popolare Democratica del Laos 1
LB - Libano 1
NC - Nuova Caledonia 1
Totale 15.013
Città #
Woodbridge 944
Ashburn 936
Fairfield 879
Houston 591
San Jose 520
Ann Arbor 427
Dallas 408
Jacksonville 406
Singapore 362
Seattle 357
Chandler 336
Wilmington 302
Cambridge 291
Hong Kong 280
Council Bluffs 275
Beijing 269
Dong Ket 219
Nanjing 201
Boardman 150
The Dalles 124
Munich 122
Toronto 118
Los Angeles 101
Kent 92
Lauterbourg 88
Nanchang 79
Princeton 77
Moscow 71
New York 69
Helsinki 67
Santa Clara 66
Ho Chi Minh City 63
Chicago 61
London 58
Ogden 54
Turku 51
Buffalo 50
Milan 50
Dublin 42
Hanoi 42
San Diego 35
Warsaw 35
Kunming 34
Shenyang 33
São Paulo 33
Atlanta 30
Tianjin 29
Kocaeli 28
Frankfurt am Main 27
Tokyo 27
Orem 26
Camerino 25
Potenza 24
Taranto 24
Brooklyn 23
Hebei 22
Johannesburg 21
San Francisco 20
Denver 19
Phoenix 19
Pune 18
Changsha 17
Guangzhou 17
Jiaxing 17
Ottawa 17
Chennai 16
Jinan 16
Naples 16
Montreal 15
Stockholm 15
Amsterdam 14
Hangzhou 14
Lanzhou 14
Shanghai 14
Boston 13
Cancellara 13
Rome 13
Manchester 12
Ningbo 12
Brno 11
Melbourne 11
Poplar 11
Taizhou 11
Verona 11
Zhengzhou 11
Ankara 10
Gloucester 10
Haiphong 10
Brussels 9
Centro 9
Düsseldorf 9
Falkenstein 9
Menlo Park 9
Rio de Janeiro 9
Washington 9
Da Nang 8
Des Moines 8
Mexico City 8
Norwalk 8
Nuremberg 8
Totale 10.714
Nome #
Real-time Adaptive GPU multi-agent path planning 280
Toward Real Time Fractal Image Compression Using Graphics Hardware 277
The city metaphor in software visualization: feelings, emotions, and thinking 273
A Mixed Reality Application for Multi-Floor Building Evacuation Drills using Real-Time Pathfinding and Dynamic 3D Modeling 271
Interactive 3D Environments by using videogame engines 263
Applications of mobile augmented reality to water resources management 244
Towards the Visualization of Software Systems as 3D Forests: the CodeTrees Environment 232
A client-server framework for the design of geo-location based augmented reality applications 231
VENNFS: A Venn-Diagram File Manager 222
Experiences in Development of an Augmented Reality Dressing Room 220
GPU Cost Estimation for Load Balancing in Parallel Ray Tracing 214
Exploring the effectiveness of an augmented reality dressing room 214
Personalizable edge services for Web accessibility 213
An efficient GPU implementation for large scale individual-based simulation of collective behavior 213
Some Real Experiences in Developing Virtual Environments 211
A GPU-based interactive bio-inspired visual clustering 211
Mobile Augmented Reality for flood events management 210
Exploiting GPUs for multi-agent path planning on grid maps 209
Load balancing in mesh-like computations using Prediction Binary Trees 207
Using the GPU to Green an Intensive and Massive Computation System 202
Approximate TF–IDF based on topic extraction from massive message stream using the GPU 201
Parallel Hierarchical A* for Multi Agent-based Simulation on the GPU 201
DeepFlash: Turning a flash selfie into a studio portrait 197
On the use of virtual reality in software visualization: The case of the city metaphor 197
Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs 194
Frequent Items Mining Acceleration Exploiting Fast Parallel Sorting on the GPU 193
Distributed modeling of use case diagrams with a method based on think-pair-square: Results from two controlled experiments 193
Fuzzy shape Classification exploiting Geometrical and Moments Descriptors 190
Software Entities as Bird Flocks and Fish Schools 189
A methodological evaluation of natural user interfaces for immersive 3D Graph explorations 189
Synchronous Communication Media in the Software Requirements Negotiation Process 187
A visual adaptive interface to file systems 187
Assessing communication media richness in requirements negotiation 183
Visualizing the evolution of software systems using the forest metaphor 182
Converting night-time images to day-time images through a deep learning approach 179
Implementation of a Coin Recognition System for Mobile Devices with Deep Learning 177
BehaveRT: A GPU-Based Library for Autonomous Characters 175
Engineering an advanced geo-location augmented reality framework for smart mobile devices 174
An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets 173
An Architecture for Distributed Behavioral Models with GPUs. 172
An infrastructure for remote virtual exploration on PDAs 171
Experiences with Mesh-like computations using Prediction Binary Trees 169
Ambient Occlusion Baking via a Feed-Forward Neural Network 169
SLAM map application for tracking lights on car dashboards 168
Software systems as archipelagos of atolls 167
On the effect of exploiting gpus for a more Eco-sustainable lease of life 166
GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition 165
Comparing two Communication Media in Use Case Modeling: Results from a Controlled Experiment 163
Some Considerations on the Design of a P2P Infrastructure for Massive Simulations 157
Visualizing the Evolution of Software Systems using the Forest Metaphor 155
Experiences with Shape Classification through Fuzzy c-Means Using Geometrical and Moments Descriptors 155
Eurographics Italian Chapter Conference 2008 154
A New Method for Cooperatively Modeling Use Case Diagrams in the Context of Global Software Development 151
A GPU-based Method for Massive Simulation of Distributed Behavioral Models with CUDA 144
Solid angle based ambient obscurance in image space 144
Visualising a software system as a city through virtual reality 141
On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing 139
ARTISTA: Redefining Pottery Design with Virtual Reality and Physically Simulated Clay 138
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality 137
Assessing Think-Pair-Square in Distributed Modeling of Use Case Diagram 135
A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality 131
Massive simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance 129
Hand-draw sketching for image retrieval through fuzzy clustering techniques 129
Terrestrial Laser Scanning for Surveying and 3D Modelling of Underground Built Heritage: A Case Study of Hypogea in the Sassi of Matera 128
A Flexible and Extensible GPU-Based Library for Real-Time Massive Simulations of Behavioral Models 128
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation 127
Turning a Smartphone Selfie into a Studio Portrait 125
GraphVR: A virtual reality tool for the exploration of graphs with HTC vive system 124
Virtual Reality Laboratories in Engineering Blended Learning Environments: Challenges and Opportunities 122
A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices 122
Real Positioning in Virtual Environments Using Game Engines 120
Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept 119
A preliminary investigation of deep emotion-based classification from natural language text 118
An Educational Approach for Mixed Reality Visualization of Agro-meteorological Parameters 112
Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU 110
StreamflowVL: A virtual fieldwork laboratory that supports traditional hydraulics engineering learning 108
Human segmentation in surveillance video with deep learning 105
Solid and Effective Upper Limb Segmentation in Egocentric Vision 105
Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation 103
A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect 102
A Validation Approach for Deep Reinforcement Learning of a Robotic Arm in a 3D Simulated Environment 101
Unmanned Aerial Vehicle for Precision Agriculture: A Review 100
A Methodological Approach for Unveiling the Evolution of Frescoes Through a Virtual Reality 100
A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar 96
A Deep Learning approach for the Motion Picture Content Rating 90
TreeSketchNet: From Sketch to 3D Tree Parameters Generation 90
Vision-enhanced Peg-in-Hole for automotive body parts using semantic image segmentation and object detection 89
Egocentric upper limb segmentation in unconstrained real-life scenarios 88
Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality 87
TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation 86
AvatarizeMe: A Fast Software Tool for Transforming Selfies into Animatable Lifelike Avatars Using Machine Learning 84
Sustainable water management: Virtual reality training for open-channel flow monitoring 83
VICO-DR: A Collaborative Virtual Dressing Room for Image Consulting 82
Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling 77
StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality 73
Design and implementation of a web-based collaborative authoring tool for the virtual reality 70
MRescue: A mixed reality system for real-time navigation and rescue in complex multi-floor buildings 52
FlyAI: A Unified NLP and Computer Vision Framework for Autonomous Drone Mission Programming 32
Combining CNN Feature Extraction and Kolmogorov-Arnold Networks Regression for Procedural 3D Shape Generation 31
On the need of new educational curricula in the field of space technologies and their applications 29
Totale 15.345
Categoria #
all - tutte 66.580
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 66.580


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022935 95 134 125 134 49 29 45 64 46 22 20 172
2022/2023852 108 2 22 144 87 104 3 92 206 16 45 23
2023/2024604 53 26 56 36 41 79 25 44 96 6 31 111
2024/20251.634 75 28 227 46 65 83 201 116 184 63 273 273
2025/20264.795 286 252 487 619 555 442 742 171 294 444 397 106
2026/2027266 266 0 0 0 0 0 0 0 0 0 0 0
Totale 15.372