ERRA, UGO
 Distribuzione geografica
Continente #
NA - Nord America 7.741
AS - Asia 2.342
EU - Europa 2.132
SA - Sud America 246
AF - Africa 41
OC - Oceania 26
Continente sconosciuto - Info sul continente non disponibili 8
Totale 12.536
Nazione #
US - Stati Uniti d'America 7.569
CN - Cina 909
SG - Singapore 583
UA - Ucraina 444
VN - Vietnam 349
DE - Germania 338
IT - Italia 326
HK - Hong Kong 267
GB - Regno Unito 197
BR - Brasile 195
RU - Federazione Russa 188
SE - Svezia 183
CA - Canada 155
FI - Finlandia 148
FR - Francia 79
IE - Irlanda 57
IN - India 49
TR - Turchia 45
JP - Giappone 39
PL - Polonia 39
BD - Bangladesh 25
BE - Belgio 25
AU - Australia 24
ES - Italia 24
NL - Olanda 24
ZA - Sudafrica 24
AR - Argentina 18
CZ - Repubblica Ceca 14
MX - Messico 13
EC - Ecuador 12
LT - Lituania 10
AT - Austria 9
ID - Indonesia 9
EU - Europa 8
CL - Cile 7
MY - Malesia 7
UZ - Uzbekistan 7
KR - Corea 6
CO - Colombia 5
PH - Filippine 5
TW - Taiwan 5
AE - Emirati Arabi Uniti 4
IQ - Iraq 4
LU - Lussemburgo 4
SA - Arabia Saudita 4
VE - Venezuela 4
CH - Svizzera 3
DK - Danimarca 3
IR - Iran 3
MA - Marocco 3
NP - Nepal 3
PK - Pakistan 3
RO - Romania 3
SK - Slovacchia (Repubblica Slovacca) 3
TH - Thailandia 3
TN - Tunisia 3
BA - Bosnia-Erzegovina 2
BO - Bolivia 2
CI - Costa d'Avorio 2
CY - Cipro 2
DZ - Algeria 2
JO - Giordania 2
KE - Kenya 2
PS - Palestinian Territory 2
PT - Portogallo 2
AM - Armenia 1
AO - Angola 1
BB - Barbados 1
BY - Bielorussia 1
DO - Repubblica Dominicana 1
EE - Estonia 1
EG - Egitto 1
ET - Etiopia 1
GA - Gabon 1
GE - Georgia 1
GR - Grecia 1
IL - Israele 1
JM - Giamaica 1
KG - Kirghizistan 1
KW - Kuwait 1
LA - Repubblica Popolare Democratica del Laos 1
LV - Lettonia 1
MD - Moldavia 1
NC - Nuova Caledonia 1
NO - Norvegia 1
NR - Nauru 1
PA - Panama 1
PE - Perù 1
PY - Paraguay 1
SI - Slovenia 1
SO - Somalia 1
UY - Uruguay 1
YE - Yemen 1
Totale 12.536
Città #
Woodbridge 944
Fairfield 879
Ashburn 678
Houston 590
Ann Arbor 427
Jacksonville 405
Dallas 398
Seattle 354
Chandler 336
Wilmington 301
Cambridge 290
Singapore 272
Hong Kong 257
Beijing 251
Dong Ket 219
Nanjing 201
Boardman 149
Munich 121
The Dalles 118
Toronto 115
Kent 92
Los Angeles 90
Nanchang 79
Princeton 77
New York 58
London 56
Ogden 54
Turku 51
Helsinki 49
Buffalo 48
Ho Chi Minh City 48
Milan 46
Dublin 41
Santa Clara 35
Kunming 34
San Diego 34
Hanoi 33
Shenyang 32
Warsaw 32
Moscow 31
Tianjin 29
Kocaeli 28
São Paulo 28
Chicago 27
Camerino 25
Tokyo 25
Taranto 23
Brooklyn 22
Hebei 22
Frankfurt am Main 21
Johannesburg 21
Potenza 20
Denver 19
San Francisco 19
Jiaxing 17
Changsha 16
Ottawa 16
Pune 16
Jinan 15
Stockholm 15
Guangzhou 14
Hangzhou 14
Lanzhou 14
Orem 14
Phoenix 14
Cancellara 13
Chennai 13
Amsterdam 12
Atlanta 12
Ningbo 12
Rome 12
Boston 11
Brno 11
Melbourne 11
Shanghai 11
Zhengzhou 11
Ankara 10
Gloucester 10
Montreal 10
Naples 10
Poplar 10
Taizhou 10
Verona 10
Brussels 9
Centro 9
Düsseldorf 9
Manchester 9
Menlo Park 9
Falkenstein 8
Haiphong 8
Norwalk 8
Nürnberg 8
Quito 8
Rio de Janeiro 8
Southend 8
Washington 8
Changchun 7
Kilburn 7
Nuremberg 7
West Jordan 7
Totale 9.155
Nome #
Real-time Adaptive GPU multi-agent path planning 253
A Mixed Reality Application for Multi-Floor Building Evacuation Drills using Real-Time Pathfinding and Dynamic 3D Modeling 242
Toward Real Time Fractal Image Compression Using Graphics Hardware 242
Interactive 3D Environments by using videogame engines 240
Applications of mobile augmented reality to water resources management 222
A client-server framework for the design of geo-location based augmented reality applications 203
Exploring the effectiveness of an augmented reality dressing room 202
VENNFS: A Venn-Diagram File Manager 199
An efficient GPU implementation for large scale individual-based simulation of collective behavior 198
Experiences in Development of an Augmented Reality Dressing Room 196
GPU Cost Estimation for Load Balancing in Parallel Ray Tracing 192
Mobile Augmented Reality for flood events management 192
Approximate TF–IDF based on topic extraction from massive message stream using the GPU 187
Load balancing in mesh-like computations using Prediction Binary Trees 187
Using the GPU to Green an Intensive and Massive Computation System 187
Exploiting GPUs for multi-agent path planning on grid maps 186
Distributed modeling of use case diagrams with a method based on think-pair-square: Results from two controlled experiments 184
A GPU-based interactive bio-inspired visual clustering 177
DeepFlash: Turning a flash selfie into a studio portrait 177
Parallel Hierarchical A* for Multi Agent-based Simulation on the GPU 176
Personalizable edge services for Web accessibility 174
Frequent Items Mining Acceleration Exploiting Fast Parallel Sorting on the GPU 174
Some Real Experiences in Developing Virtual Environments 172
Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs 172
Fuzzy shape Classification exploiting Geometrical and Moments Descriptors 171
Assessing communication media richness in requirements negotiation 170
Software Entities as Bird Flocks and Fish Schools 170
Visualizing the evolution of software systems using the forest metaphor 163
A visual adaptive interface to file systems 162
Converting night-time images to day-time images through a deep learning approach 161
On the use of virtual reality in software visualization: The case of the city metaphor 161
An Architecture for Distributed Behavioral Models with GPUs. 156
An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets 156
A methodological evaluation of natural user interfaces for immersive 3D Graph explorations 154
BehaveRT: A GPU-Based Library for Autonomous Characters 153
Synchronous Communication Media in the Software Requirements Negotiation Process 152
GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition 150
An infrastructure for remote virtual exploration on PDAs 148
On the effect of exploiting gpus for a more Eco-sustainable lease of life 148
Software systems as archipelagos of atolls 146
Engineering an advanced geo-location augmented reality framework for smart mobile devices 145
SLAM map application for tracking lights on car dashboards 143
Implementation of a Coin Recognition System for Mobile Devices with Deep Learning 143
Experiences with Shape Classification through Fuzzy c-Means Using Geometrical and Moments Descriptors 142
Some Considerations on the Design of a P2P Infrastructure for Massive Simulations 141
Experiences with Mesh-like computations using Prediction Binary Trees 140
Towards the Visualization of Software Systems as 3D Forests: the CodeTrees Environment 140
Visualizing the Evolution of Software Systems using the Forest Metaphor 138
Ambient Occlusion Baking via a Feed-Forward Neural Network 137
Eurographics Italian Chapter Conference 2008 136
Comparing two Communication Media in Use Case Modeling: Results from a Controlled Experiment 136
A New Method for Cooperatively Modeling Use Case Diagrams in the Context of Global Software Development 131
The city metaphor in software visualization: feelings, emotions, and thinking 131
A GPU-based Method for Massive Simulation of Distributed Behavioral Models with CUDA 128
Visualising a software system as a city through virtual reality 128
Solid angle based ambient obscurance in image space 127
Assessing Think-Pair-Square in Distributed Modeling of Use Case Diagram 124
On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing 123
A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality 114
Real Positioning in Virtual Environments Using Game Engines 110
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality 109
A Flexible and Extensible GPU-Based Library for Real-Time Massive Simulations of Behavioral Models 109
Turning a Smartphone Selfie into a Studio Portrait 108
Massive simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance 106
GraphVR: A virtual reality tool for the exploration of graphs with HTC vive system 103
Terrestrial Laser Scanning for Surveying and 3D Modelling of Underground Built Heritage: A Case Study of Hypogea in the Sassi of Matera 101
Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU 99
A preliminary investigation of deep emotion-based classification from natural language text 98
ARTISTA: Redefining Pottery Design with Virtual Reality and Physically Simulated Clay 97
Hand-draw sketching for image retrieval through fuzzy clustering techniques 97
Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept 95
A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices 90
StreamflowVL: A virtual fieldwork laboratory that supports traditional hydraulics engineering learning 89
An Educational Approach for Mixed Reality Visualization of Agro-meteorological Parameters 88
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation 88
A Validation Approach for Deep Reinforcement Learning of a Robotic Arm in a 3D Simulated Environment 86
Human segmentation in surveillance video with deep learning 85
A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect 83
Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation 82
Virtual Reality Laboratories in Engineering Blended Learning Environments: Challenges and Opportunities 81
A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar 78
TreeSketchNet: From Sketch to 3D Tree Parameters Generation 78
A Deep Learning approach for the Motion Picture Content Rating 77
Unmanned Aerial Vehicle for Precision Agriculture: A Review 75
Solid and Effective Upper Limb Segmentation in Egocentric Vision 75
A Methodological Approach for Unveiling the Evolution of Frescoes Through a Virtual Reality 72
TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation 69
Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling 64
VICO-DR: A Collaborative Virtual Dressing Room for Image Consulting 64
Sustainable water management: Virtual reality training for open-channel flow monitoring 64
Egocentric upper limb segmentation in unconstrained real-life scenarios 63
AvatarizeMe: A Fast Software Tool for Transforming Selfies into Animatable Lifelike Avatars Using Machine Learning 60
StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality 60
Design and implementation of a web-based collaborative authoring tool for the virtual reality 59
Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality 58
Vision-enhanced Peg-in-Hole for automotive body parts using semantic image segmentation and object detection 56
Totale 12.878
Categoria #
all - tutte 58.360
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 58.360


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021900 0 0 0 0 0 93 75 78 82 170 158 244
2021/2022935 95 134 125 134 49 29 45 64 46 22 20 172
2022/2023852 108 2 22 144 87 104 3 92 206 16 45 23
2023/2024604 53 26 56 36 41 79 25 44 96 6 31 111
2024/20251.634 75 28 227 46 65 83 201 116 184 63 273 273
2025/20262.567 286 252 487 619 555 368 0 0 0 0 0 0
Totale 12.878