ERRA, UGO
 Distribuzione geografica
Continente #
NA - Nord America 9.753
AS - Asia 2.898
EU - Europa 2.507
Continente sconosciuto - Info sul continente non disponibili 356
SA - Sud America 296
AF - Africa 63
OC - Oceania 26
Totale 15.899
Nazione #
US - Stati Uniti d'America 9.527
CN - Cina 1.086
SG - Singapore 745
UA - Ucraina 450
IT - Italia 426
VN - Vietnam 404
DE - Germania 361
HK - Hong Kong 309
RU - Federazione Russa 268
BR - Brasile 228
GB - Regno Unito 217
SE - Svezia 183
CA - Canada 179
FR - Francia 171
FI - Finlandia 166
IN - India 69
BD - Bangladesh 63
IE - Irlanda 58
TR - Turchia 48
JP - Giappone 46
PL - Polonia 43
ES - Italia 27
NL - Olanda 27
BE - Belgio 26
ZA - Sudafrica 26
AU - Australia 24
AR - Argentina 23
MX - Messico 20
PH - Filippine 16
CZ - Repubblica Ceca 15
AT - Austria 13
ID - Indonesia 13
EC - Ecuador 12
MY - Malesia 12
LT - Lituania 11
KR - Corea 10
CL - Cile 9
PK - Pakistan 9
TW - Taiwan 9
UZ - Uzbekistan 9
CO - Colombia 8
EU - Europa 8
MA - Marocco 8
VE - Venezuela 8
CR - Costa Rica 7
IQ - Iraq 7
AE - Emirati Arabi Uniti 6
LU - Lussemburgo 6
SA - Arabia Saudita 6
TN - Tunisia 6
CH - Svizzera 5
DZ - Algeria 5
TH - Thailandia 5
GR - Grecia 4
JM - Giamaica 4
NP - Nepal 4
PT - Portogallo 4
BA - Bosnia-Erzegovina 3
DK - Danimarca 3
GT - Guatemala 3
IR - Iran 3
PY - Paraguay 3
RO - Romania 3
SK - Slovacchia (Repubblica Slovacca) 3
AZ - Azerbaigian 2
BG - Bulgaria 2
BO - Bolivia 2
CI - Costa d'Avorio 2
CY - Cipro 2
DO - Repubblica Dominicana 2
EG - Egitto 2
ET - Etiopia 2
HN - Honduras 2
JO - Giordania 2
KE - Kenya 2
LV - Lettonia 2
MD - Moldavia 2
NO - Norvegia 2
PE - Perù 2
PR - Porto Rico 2
PS - Palestinian Territory 2
SC - Seychelles 2
SI - Slovenia 2
TT - Trinidad e Tobago 2
UG - Uganda 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
BB - Barbados 1
BM - Bermuda 1
BW - Botswana 1
BY - Bielorussia 1
EE - Estonia 1
GA - Gabon 1
GE - Georgia 1
IL - Israele 1
KG - Kirghizistan 1
KW - Kuwait 1
KZ - Kazakistan 1
LA - Repubblica Popolare Democratica del Laos 1
Totale 15.537
Città #
Ashburn 1.037
Woodbridge 944
Fairfield 879
Houston 592
San Jose 536
Ann Arbor 427
Dallas 412
Jacksonville 408
Singapore 378
Seattle 357
Council Bluffs 346
Chandler 336
Wilmington 303
Cambridge 291
Hong Kong 289
Beijing 276
Dong Ket 219
Nanjing 201
Boardman 150
The Dalles 125
Munich 122
Toronto 120
Los Angeles 110
Kent 92
Lauterbourg 88
Santa Clara 80
Nanchang 79
Princeton 77
New York 73
Moscow 71
Helsinki 67
Chicago 63
Ho Chi Minh City 63
London 58
Ogden 54
Buffalo 53
Milan 51
Turku 51
Dublin 42
Hanoi 42
San Diego 35
Warsaw 35
Kunming 34
Phoenix 34
Shenyang 33
São Paulo 33
Atlanta 32
Potenza 30
Tianjin 29
Kocaeli 28
Tokyo 28
Frankfurt am Main 27
Orem 26
Camerino 25
San Francisco 24
Taranto 24
Brooklyn 23
Hebei 22
Johannesburg 21
Denver 19
Naples 18
Pune 18
Changsha 17
Guangzhou 17
Jiaxing 17
Ottawa 17
Chennai 16
Jinan 16
Montreal 15
Rome 15
Stockholm 15
Amsterdam 14
Boston 14
Hangzhou 14
Lanzhou 14
Shanghai 14
Cancellara 13
Elk Grove Village 13
Manchester 12
Ningbo 12
Brno 11
Melbourne 11
Poplar 11
Taizhou 11
Verona 11
Zhengzhou 11
Ankara 10
Gloucester 10
Haiphong 10
Brussels 9
Centro 9
Düsseldorf 9
Falkenstein 9
Las Vegas 9
Menlo Park 9
Rio de Janeiro 9
Washington 9
Da Nang 8
Des Moines 8
Dhaka 8
Totale 11.017
Nome #
A Mixed Reality Application for Multi-Floor Building Evacuation Drills using Real-Time Pathfinding and Dynamic 3D Modeling 296
Toward Real Time Fractal Image Compression Using Graphics Hardware 284
Real-time Adaptive GPU multi-agent path planning 282
null 277
Interactive 3D Environments by using videogame engines 269
Applications of mobile augmented reality to water resources management 245
Towards the Visualization of Software Systems as 3D Forests: the CodeTrees Environment 242
A client-server framework for the design of geo-location based augmented reality applications 235
VENNFS: A Venn-Diagram File Manager 229
GPU Cost Estimation for Load Balancing in Parallel Ray Tracing 224
Experiences in Development of an Augmented Reality Dressing Room 223
An efficient GPU implementation for large scale individual-based simulation of collective behavior 220
Exploiting GPUs for multi-agent path planning on grid maps 220
Some Real Experiences in Developing Virtual Environments 219
Personalizable edge services for Web accessibility 218
A GPU-based interactive bio-inspired visual clustering 218
Parallel Hierarchical A* for Multi Agent-based Simulation on the GPU 216
On the use of virtual reality in software visualization: The case of the city metaphor 216
Exploring the effectiveness of an augmented reality dressing room 214
Mobile Augmented Reality for flood events management 214
Load balancing in mesh-like computations using Prediction Binary Trees 213
Using the GPU to Green an Intensive and Massive Computation System 207
DeepFlash: Turning a flash selfie into a studio portrait 203
Approximate TF–IDF based on topic extraction from massive message stream using the GPU 202
Fuzzy shape Classification exploiting Geometrical and Moments Descriptors 195
Distributed modeling of use case diagrams with a method based on think-pair-square: Results from two controlled experiments 195
A methodological evaluation of natural user interfaces for immersive 3D Graph explorations 195
Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs 194
Frequent Items Mining Acceleration Exploiting Fast Parallel Sorting on the GPU 193
Software Entities as Bird Flocks and Fish Schools 192
A visual adaptive interface to file systems 190
Synchronous Communication Media in the Software Requirements Negotiation Process 189
Visualizing the evolution of software systems using the forest metaphor 185
Assessing communication media richness in requirements negotiation 184
Implementation of a Coin Recognition System for Mobile Devices with Deep Learning 182
An Architecture for Distributed Behavioral Models with GPUs. 181
An infrastructure for remote virtual exploration on PDAs 181
BehaveRT: A GPU-Based Library for Autonomous Characters 181
Converting night-time images to day-time images through a deep learning approach 180
An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets 179
Ambient Occlusion Baking via a Feed-Forward Neural Network 178
SLAM map application for tracking lights on car dashboards 174
Engineering an advanced geo-location augmented reality framework for smart mobile devices 174
GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition 171
Experiences with Mesh-like computations using Prediction Binary Trees 170
Software systems as archipelagos of atolls 169
On the effect of exploiting gpus for a more Eco-sustainable lease of life 168
Comparing two Communication Media in Use Case Modeling: Results from a Controlled Experiment 166
Some Considerations on the Design of a P2P Infrastructure for Massive Simulations 163
Eurographics Italian Chapter Conference 2008 159
Visualizing the Evolution of Software Systems using the Forest Metaphor 159
Experiences with Shape Classification through Fuzzy c-Means Using Geometrical and Moments Descriptors 159
A New Method for Cooperatively Modeling Use Case Diagrams in the Context of Global Software Development 154
A GPU-based Method for Massive Simulation of Distributed Behavioral Models with CUDA 150
Solid angle based ambient obscurance in image space 148
Assessing Think-Pair-Square in Distributed Modeling of Use Case Diagram 144
ARTISTA: Redefining Pottery Design with Virtual Reality and Physically Simulated Clay 143
Visualising a software system as a city through virtual reality 142
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality 141
On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing 141
Terrestrial Laser Scanning for Surveying and 3D Modelling of Underground Built Heritage: A Case Study of Hypogea in the Sassi of Matera 135
Hand-draw sketching for image retrieval through fuzzy clustering techniques 135
Massive simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance 132
A Flexible and Extensible GPU-Based Library for Real-Time Massive Simulations of Behavioral Models 132
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation 132
A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality 132
Virtual Reality Laboratories in Engineering Blended Learning Environments: Challenges and Opportunities 131
Turning a Smartphone Selfie into a Studio Portrait 129
A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices 127
GraphVR: A virtual reality tool for the exploration of graphs with HTC vive system 125
Real Positioning in Virtual Environments Using Game Engines 121
Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU 121
Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept 120
A preliminary investigation of deep emotion-based classification from natural language text 119
StreamflowVL: A virtual fieldwork laboratory that supports traditional hydraulics engineering learning 117
Solid and Effective Upper Limb Segmentation in Egocentric Vision 116
An Educational Approach for Mixed Reality Visualization of Agro-meteorological Parameters 114
A Methodological Approach for Unveiling the Evolution of Frescoes Through a Virtual Reality 112
Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation 109
Human segmentation in surveillance video with deep learning 108
Unmanned Aerial Vehicle for Precision Agriculture: A Review 103
A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect 103
A Validation Approach for Deep Reinforcement Learning of a Robotic Arm in a 3D Simulated Environment 103
A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar 100
Egocentric upper limb segmentation in unconstrained real-life scenarios 96
TreeSketchNet: From Sketch to 3D Tree Parameters Generation 96
Vision-enhanced Peg-in-Hole for automotive body parts using semantic image segmentation and object detection 96
Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality 92
A Deep Learning approach for the Motion Picture Content Rating 92
TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation 89
AvatarizeMe: A Fast Software Tool for Transforming Selfies into Animatable Lifelike Avatars Using Machine Learning 87
VICO-DR: A Collaborative Virtual Dressing Room for Image Consulting 86
Sustainable water management: Virtual reality training for open-channel flow monitoring 85
Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling 83
Design and implementation of a web-based collaborative authoring tool for the virtual reality 75
StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality 74
MRescue: A mixed reality system for real-time navigation and rescue in complex multi-floor buildings 62
FlyAI: A Unified NLP and Computer Vision Framework for Autonomous Drone Mission Programming 44
Combining CNN Feature Extraction and Kolmogorov-Arnold Networks Regression for Procedural 3D Shape Generation 44
On the need of new educational curricula in the field of space technologies and their applications 34
Totale 15.866
Categoria #
all - tutte 70.041
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 70.041


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022706 0 0 125 134 49 29 45 64 46 22 20 172
2022/2023852 108 2 22 144 87 104 3 92 206 16 45 23
2023/2024604 53 26 56 36 41 79 25 44 96 6 31 111
2024/20251.634 75 28 227 46 65 83 201 116 184 63 273 273
2025/20264.795 286 252 487 619 555 442 742 171 294 444 397 106
2026/2027793 379 263 151 0 0 0 0 0 0 0 0 0
Totale 15.899