We present an approach based on a natural user interface and virtual reality that allows the user’s body to be visualized and tracked inside a virtual environment. Our aim is to improve the sensation of virtual reality immersion through low-cost technology such as HTC Vive and Microsoft Kinect 2. The system has been developed using the Unity 3D game engine and C# language. Our approach has been validated through the implementation of an application for 3D mesh painting where the user is able to interact through hand gestures to select a color from the 3D color palette, rotate the 3D mesh and paint it.

A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect

Capece N.;Erra U.;
2018-01-01

Abstract

We present an approach based on a natural user interface and virtual reality that allows the user’s body to be visualized and tracked inside a virtual environment. Our aim is to improve the sensation of virtual reality immersion through low-cost technology such as HTC Vive and Microsoft Kinect 2. The system has been developed using the Unity 3D game engine and C# language. Our approach has been validated through the implementation of an application for 3D mesh painting where the user is able to interact through hand gestures to select a color from the 3D color palette, rotate the 3D mesh and paint it.
2018
978-3-319-95281-9
978-3-319-95282-6
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11563/151087
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 12
  • ???jsp.display-item.citation.isi??? 10
social impact