We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we implemented the model capable of managing a large aggregate motion of birds in a virtual environment that can avoid both static and dynamic obstacles. We demonstrate the effectiveness of our GPU implementation by comparing the results to a CPU implementation and, emphasize the modularity of the proposed architecture that favors reusability in several context.
An Architecture for Distributed Behavioral Models with GPUs.
ERRA, UGO;
2006-01-01
Abstract
We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we implemented the model capable of managing a large aggregate motion of birds in a virtual environment that can avoid both static and dynamic obstacles. We demonstrate the effectiveness of our GPU implementation by comparing the results to a CPU implementation and, emphasize the modularity of the proposed architecture that favors reusability in several context.File in questo prodotto:
File | Dimensione | Formato | |
---|---|---|---|
EGauthorGuidelines-cgf-fin.pdf
accesso aperto
Tipologia:
Documento in Pre-print
Licenza:
DRM non definito
Dimensione
222.99 kB
Formato
Adobe PDF
|
222.99 kB | Adobe PDF | Visualizza/Apri |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.