Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In this paper we describe an ongoing project whose goal is to provide a virtual environment where the “real” location of the user is used to position the user’s avatar into the virtual environment.
Titolo: | Real Positioning in Virtual Environments Using Game Engines |
Autori: | |
Data di pubblicazione: | 2007 |
Abstract: | Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In this paper we describe an ongoing project whose goal is to provide a virtual environment where the “real” location of the user is used to position the user’s avatar into the virtual environment. |
Handle: | http://hdl.handle.net/11563/13329 |
ISBN: | 9783905673623 |
Appare nelle tipologie: | 4.1 Contributo in atti di Convegno |
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