Nome |
# |
Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs, file 8c3bf803-1716-4702-ae80-a75f7253e99d
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372
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Implementation of a Coin Recognition System for Mobile Devices with Deep Learning, file dd9e0b50-ff4c-1e84-e053-3a05fe0aa940
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273
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Exploring the effectiveness of an augmented reality dressing room, file 91c7a9a2-d6c0-4839-9879-7b639d8ebcce
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146
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Approximate TF–IDF based on topic extraction from massive message stream using the GPU, file dd9e0b50-ed08-1e84-e053-3a05fe0aa940
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124
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Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation, file dd9e0b51-7904-1e84-e053-3a05fe0aa940
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92
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On the use of virtual reality in software visualization: The case of the city metaphor, file 2a6c8660-3605-4dea-82f4-55cd414f7750
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90
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DeepFlash: Turning a flash selfie into a studio portrait, file 3b8937f3-d904-4138-9da7-f28c07a34861
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68
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A methodological evaluation of natural user interfaces for immersive 3D Graph explorations, file dd9e0b51-76dd-1e84-e053-3a05fe0aa940
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64
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Personalizable edge services for Web accessibility, file dd9e0b50-7b94-1e84-e053-3a05fe0aa940
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51
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Experiences in Development of an Augmented Reality Dressing Room, file dd9e0b50-eeb6-1e84-e053-3a05fe0aa940
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51
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Turning a Smartphone Selfie into a Studio Portrait, file dd9e0b51-7906-1e84-e053-3a05fe0aa940
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49
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Towards the Visualization of Software Systems as 3D Forests: the CodeTrees Environment, file dd9e0b50-e860-1e84-e053-3a05fe0aa940
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48
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A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices, file dd9e0b51-7ff6-1e84-e053-3a05fe0aa940
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46
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Interactive 3D Environments by using videogame engines, file dd9e0b50-7e1a-1e84-e053-3a05fe0aa940
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45
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A client-server framework for the design of geo-location based augmented reality applications, file dd9e0b50-e7db-1e84-e053-3a05fe0aa940
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45
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Mobile Augmented Reality for flood events management, file dd9e0b51-17d0-1e84-e053-3a05fe0aa940
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42
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VENNFS: A Venn-Diagram File Manager, file dd9e0b50-7e17-1e84-e053-3a05fe0aa940
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41
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Solid and Effective Upper Limb Segmentation in Egocentric Vision, file dd9e0b51-9454-1e84-e053-3a05fe0aa940
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38
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Solid angle based ambient obscurance in image space, file dd9e0b51-0853-1e84-e053-3a05fe0aa940
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37
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Engineering an advanced geo-location augmented reality framework for smart mobile devices, file dd9e0b51-7849-1e84-e053-3a05fe0aa940
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37
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An efficient GPU implementation for large scale individual-based simulation of collective behavior, file dd9e0b50-7e1c-1e84-e053-3a05fe0aa940
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34
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Visualizing the evolution of software systems using the forest metaphor, file dd9e0b50-e5c7-1e84-e053-3a05fe0aa940
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34
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Exploiting GPUs for multi-agent path planning on grid maps, file dd9e0b50-e5ce-1e84-e053-3a05fe0aa940
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34
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GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition, file dd9e0b50-e15f-1e84-e053-3a05fe0aa940
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32
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Real Positioning in Virtual Environments Using Game Engines, file dd9e0b50-e9d4-1e84-e053-3a05fe0aa940
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29
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An infrastructure for remote virtual exploration on PDAs, file dd9e0b50-7f9b-1e84-e053-3a05fe0aa940
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26
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Some Real Experiences in Developing Virtual Environments, file dd9e0b50-e436-1e84-e053-3a05fe0aa940
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26
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On the effect of exploiting gpus for a more Eco-sustainable lease of life, file dd9e0b50-eeb5-1e84-e053-3a05fe0aa940
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26
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Load balancing in mesh-like computations using Prediction Binary Trees, file dd9e0b50-e5d7-1e84-e053-3a05fe0aa940
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25
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GPU Cost Estimation for Load Balancing in Parallel Ray Tracing, file dd9e0b50-94ae-1e84-e053-3a05fe0aa940
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24
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Real-time Adaptive GPU multi-agent path planning, file dd9e0b50-e29a-1e84-e053-3a05fe0aa940
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23
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An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets, file dd9e0b50-edee-1e84-e053-3a05fe0aa940
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23
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Synchronous Communication Media in the Software Requirements Negotiation Process, file dd9e0b50-8007-1e84-e053-3a05fe0aa940
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21
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Using the GPU to Green an Intensive and Massive Computation System, file dd9e0b50-e85a-1e84-e053-3a05fe0aa940
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21
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Eurographics Italian Chapter Conference 2008, file dd9e0b50-7e1f-1e84-e053-3a05fe0aa940
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20
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BehaveRT: A GPU-Based Library for Autonomous Characters, file dd9e0b50-8240-1e84-e053-3a05fe0aa940
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20
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Fuzzy shape Classification exploiting Geometrical and Moments Descriptors, file dd9e0b50-e433-1e84-e053-3a05fe0aa940
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20
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Applications of mobile augmented reality to water resources management, file dd9e0b51-1975-1e84-e053-3a05fe0aa940
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20
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Human segmentation in surveillance video with deep learning, file dd9e0b51-7901-1e84-e053-3a05fe0aa940
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19
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Comparing two Communication Media in Use Case Modeling: Results from a Controlled Experiment, file dd9e0b50-7f80-1e84-e053-3a05fe0aa940
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18
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A visual adaptive interface to file systems, file dd9e0b50-7e18-1e84-e053-3a05fe0aa940
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17
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Some Considerations on the Design of a P2P Infrastructure for Massive Simulations, file dd9e0b50-ed66-1e84-e053-3a05fe0aa940
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15
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SLAM map application for tracking lights on car dashboards, file dd9e0b50-eebd-1e84-e053-3a05fe0aa940
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15
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StreamflowVL: A virtual fieldwork laboratory that supports traditional hydraulics engineering learning, file dd9e0b51-5d25-1e84-e053-3a05fe0aa940
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15
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Software Entities as Bird Flocks and Fish Schools, file dd9e0b50-e560-1e84-e053-3a05fe0aa940
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14
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Toward Real Time Fractal Image Compression Using Graphics Hardware, file dd9e0b50-7f9a-1e84-e053-3a05fe0aa940
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13
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Parallel Hierarchical A* for Multi Agent-based Simulation on the GPU, file dd9e0b50-e4e9-1e84-e053-3a05fe0aa940
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13
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Assessing Think-Pair-Square in Distributed Modeling of Use Case Diagram, file dd9e0b50-81d9-1e84-e053-3a05fe0aa940
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12
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An Architecture for Distributed Behavioral Models with GPUs., file dd9e0b50-e924-1e84-e053-3a05fe0aa940
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12
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A GPU-based interactive bio-inspired visual clustering, file dd9e0b50-e985-1e84-e053-3a05fe0aa940
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12
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Experiences with Shape Classification through Fuzzy c-Means Using Geometrical and Moments Descriptors, file dd9e0b50-8352-1e84-e053-3a05fe0aa940
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11
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A GPU-based Method for Massive Simulation of Distributed Behavioral Models with CUDA, file dd9e0b50-eb24-1e84-e053-3a05fe0aa940
|
10
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Sustainable water management: Virtual reality training for open-channel flow monitoring, file dd9e0b51-6314-1e84-e053-3a05fe0aa940
|
8
|
Experiences with Mesh-like computations using Prediction Binary Trees, file dd9e0b50-7b95-1e84-e053-3a05fe0aa940
|
7
|
Frequent Items Mining Acceleration Exploiting Fast Parallel Sorting on the GPU, file dd9e0b50-e15b-1e84-e053-3a05fe0aa940
|
7
|
Vision-enhanced Peg-in-Hole for automotive body parts using semantic image segmentation and object detection, file 4801c4b8-0c1c-4f05-886a-d3d815b16b8d
|
3
|
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality, file 5b0f55aa-0297-4adb-8282-3c05f31dbfca
|
3
|
TreeSketchNet: From Sketch to 3D Tree Parameters Generation, file 60479b8c-8367-4fbd-99e2-004e54f4b99d
|
2
|
Unmanned Aerial Vehicle for Precision Agriculture: A Review, file c40711f4-b07a-4dd4-8fbc-7b77a5591aa3
|
2
|
Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, file d783b956-2a2b-4e4e-b459-38e5219e148b
|
2
|
Hand-draw sketching for image retrieval through fuzzy clustering techniques, file dd9e0b50-e432-1e84-e053-3a05fe0aa940
|
2
|
Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU, file dd9e0b50-7e1b-1e84-e053-3a05fe0aa940
|
1
|
Totale |
2.450 |