This work examines the use of virtual reality to visualize and interact with three-dimensional graphs. We developed the design to be as natural and intuitive as possible, through analysis, study, and use of several layout algorithms, which allow the nodes of a graph to be positioned to reduce entropy levels. We chose to use this schematic visualization of graphs because it can describe the graphical data synthetically and the links between the data while presenting the data in a visual format. The application was developed entirely using Unreal Engine version 4, and the visualization was performed using the head-mounted display HTC Vive.

GraphVR: A virtual reality tool for the exploration of graphs with HTC vive system

Capece N.;Erra U.;
2018-01-01

Abstract

This work examines the use of virtual reality to visualize and interact with three-dimensional graphs. We developed the design to be as natural and intuitive as possible, through analysis, study, and use of several layout algorithms, which allow the nodes of a graph to be positioned to reduce entropy levels. We chose to use this schematic visualization of graphs because it can describe the graphical data synthetically and the links between the data while presenting the data in a visual format. The application was developed entirely using Unreal Engine version 4, and the visualization was performed using the head-mounted display HTC Vive.
2018
978-1-5386-7202-0
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11563/136998
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 21
  • ???jsp.display-item.citation.isi??? 14
social impact