The volume presents the results of Action 4 of Tech4You’s Pilot Project 4.1.3, funded by the PNRR and developed between 2022 and 2025 by NatureCity LAB of the University of Basilicata. It concludes a multidisciplinary path dedicated to the analysis of innovation processes in architectural design and territorial transformation practices, in continuity with Hodologia 7:3:1. At its core is the relationship between project and metaproject, understood as a critical and operational device capable of guiding and raising awareness of the design process. The volume investigates its relationship – of correlation, interdependence, or subordination – clarifying its theoretical and methodological assumptions. The metaproject is taken as a strategic area for synthesizing theory and practice, useful for defining scenarios and criteria appropriate to contemporary complexity. The research adopts the action-research approach, consisting of planning, action, and reflection cycles. This methodology integrates theoretical elaboration and concrete experimentation, promoting collaborations between researchers and local actors and configuring the designer as an agent of change. The production of knowledge thus coincides with the activation of transformative processes and the valorization of territorial resources. The volume is divided into three parts, each consisting of a theoretical section and an application case between Basilicata and Calabria. The first explores walking as a metaprojectual tool and a practice of landscape knowledge; Camino C4R2 becomes an opportunity to experiment with walking as a device for territorial reconnection. The second addresses participation as a meta-project principle: the Garden of the Righteous in Matera shows how universities and communities can co-construct social and cultural value. The third delves into the game as an educational and strategic practice: SO|STA – Neighborhoods to Save – Matera Edition uses gamification to reflect on urban climate change and possible adaptation strategies. Overall, the volume proposes the metaproject as a tool capable of connecting knowledge and action, strengthening the role of architecture as a collective and transformative process.
In azione. Camminare, cooperare, giocare per il metaprogetto in architettura
Rizzi C.
;Pace V.
2026-01-01
Abstract
The volume presents the results of Action 4 of Tech4You’s Pilot Project 4.1.3, funded by the PNRR and developed between 2022 and 2025 by NatureCity LAB of the University of Basilicata. It concludes a multidisciplinary path dedicated to the analysis of innovation processes in architectural design and territorial transformation practices, in continuity with Hodologia 7:3:1. At its core is the relationship between project and metaproject, understood as a critical and operational device capable of guiding and raising awareness of the design process. The volume investigates its relationship – of correlation, interdependence, or subordination – clarifying its theoretical and methodological assumptions. The metaproject is taken as a strategic area for synthesizing theory and practice, useful for defining scenarios and criteria appropriate to contemporary complexity. The research adopts the action-research approach, consisting of planning, action, and reflection cycles. This methodology integrates theoretical elaboration and concrete experimentation, promoting collaborations between researchers and local actors and configuring the designer as an agent of change. The production of knowledge thus coincides with the activation of transformative processes and the valorization of territorial resources. The volume is divided into three parts, each consisting of a theoretical section and an application case between Basilicata and Calabria. The first explores walking as a metaprojectual tool and a practice of landscape knowledge; Camino C4R2 becomes an opportunity to experiment with walking as a device for territorial reconnection. The second addresses participation as a meta-project principle: the Garden of the Righteous in Matera shows how universities and communities can co-construct social and cultural value. The third delves into the game as an educational and strategic practice: SO|STA – Neighborhoods to Save – Matera Edition uses gamification to reflect on urban climate change and possible adaptation strategies. Overall, the volume proposes the metaproject as a tool capable of connecting knowledge and action, strengthening the role of architecture as a collective and transformative process.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


